Tag Archives: body

Bio-Art

I think it is important to note, in case anyone isn’t already aware of it, but the man himself, Eduardo Kac, coined the neologism, Bio-art, in 1997. In terms of what the hyphenated neologism represents, I think its representation is apparent when one defines the punctuational significance of a hyphen – a mark used to signify that the two words it joins have combined meaning and are linked together.

Having said that, however, there is an essential component to Kac’s neologism that he didn’t include. The essential message of Kac’s work, such as the Time Capsule and Genesis, is to convey “the bio-impact of digital technology” [1] in a post-digital world. What is missing from Kac’s neologism is the reference to the technology used to accomplish the creation of bio-art or the digital element responsible for its exhibition and collective, creative-participation from the global online community of viewers.

Perhaps, Kac should have called it “Bio-digi-art” or “Bio-tech-art” because, according to Kac, the biological and the digital are intertwined in Genesis and Time Capsule. According to Kac, materially speaking, there is no fundamental separation between digital and biological because “both processes can occur in a similar manner in both environments, in both media”.

Referring to Genesis, Kac claims the process involved in this artwork was built upon the fundamental, functional model of IT – the Input-Process-Output Model. Genesis involved encoding digital information into a living organism, changing it, and retrieving it.

Similarly, with Time Capsule, Kac deconstructs the biological-digital divide by inserting a biocompatible glass microchip into his body, which allows biological tissue and microchip to unite, to come together. The reason Kac self-inserted a microchip into his body was in order “to confront the changing world of memory as everything becomes digital.”

With this in mind, I think the answer to the question, “Do you think this phenomena of ‘bio-art’ has any relevance to our thinking about ‘digital art’?,” is a resounding ‘Yes’ simply because, in my opinion, the digital component of Bio-art, is a functional aspect responsible for creating, influencing, structuring and exhibiting the artwork. If the message of ‘digital art’ is to demonstrate the impact of the virtual on the real, the digital on the physical and the blurring of the lines between both then Bio-art is relevant to ‘digital art’ discussion. Bio-art echoes the message of digital art by conveying that the biological – what we associate to be natural or real – impacts on the creation of the digital, and vice versa. In the eyes of Kac, both biological and digital are indistinguishable – materially and philosophically. Therefore, in the light of Kac’s view, bio-art is digital art if both are amalgamated like in Time Capsule and Genesis.

With regard the implications of Bio-art, the effects of linking the biological to the aesthetic raise both bioethical and moral issues and concerns because the artist (or, Sci-artist) is not dealing with an object. They are dealing with life itself and “empathy and responsibility are paramount,” as Kac observes.

There are two sides to the debate over the controversial genetic engineering of Alba, the GFP bunny. On one side of the debate, there are those who perceive Kac’s actions to be unethical and immoral because of his tampering with nature or the laws of nature for not scientific – not for the greater good of mankind – but instead mere aesthetic purposes. I think this is one of the reasons why a certain section of society interpreted Kac’s bio-art as unethical. If it was for scientific or medical instead of aesthetic purposes then it would be perceived as more excusable by society because science ‘matters’.

On the other side of the debate, some Animal Rights groups see the message and method in Kac’s madness, which is that the artistic visibility of Alba publicises her plight as a lab animal used for scientific experimentation. As Kac affirms, lab animals have a “cognitive and emotional life that must be acknowledged in a social space”.

Kac justifies his creation of Alba by saying that “no single life force has a decision to come into the world” because “it is a decision of our parents,” which explains why Kac, as a parent of “a life form that didn’t exist before” felt morally obligated to take Alba home. What is morally and ethically wrong about a transgenic creature, like Alba, from Kac’s perspective is not their unnatural or artifical creation, but their treatment after creation up to the point of death.

With Kac’s view in mind, Bio-art now makes perfect sense because it is not some wacky artist with a Dr. Frankenstein complex tampering with nature for the aesthetic fun of it. Instead, as Marshall McLuhan claims, “the medium is the message” [2] and Kac amalgamates biological and digital media to convey his aesthetic message to the world.

[1] Digital Art @Google Eduardo Kac, Andrew Senior, Sandra Cordero, Marina Zurkow. Youtube

[2] McLuhan, Marshall. Understand Media: The Extensions of Man.

Add to FacebookAdd to DiggAdd to Del.icio.usAdd to StumbleuponAdd to RedditAdd to BlinklistAdd to TwitterAdd to TechnoratiAdd to Yahoo BuzzAdd to Newsvine

Advertisements

The Posthuman

N. Katherine Hayles defines the ‘posthuman’ not as what comes after the human, as a linguistic interpretation of the term suggests, but as a new conceptualisation of what defines a ‘human’ and the quality of being human.

Hayles claims that “the posthuman view thinks of the body as the original prosthesis we all learn to manipulate” and it emphasises “informational pattern over material instantiation” (1). The posthuman view also “configures human being so that it can be seamlessly articulated with intelligent machines” because there are no essential differences or absolute demarcations between” both (3).

Having said that, however, Hayles emphasises that “it is important to recognise that the construction of the posthuman does not require the subject to be a literal cyborg” because the “defining characteristics [of the posthuman] involve the construction of subjectivity, not the presence of non-biological components” (4).

Amber Case studies the symbiotic interactions between humans and machines and how our lives are being shaped by and through the increased use of technological mediation. Case shares a similar view to Hayles. Case, building on Donna Haraway’s work, argues that we are all cyborgs even without possessing non-biological or biotechnological, human-machine integrated components.

If we agree with Hayles’s and Case’s interpretation of what defines the ‘posthuman’ (which I do) then it appears that we have already entered this rapidly expanding period of post-humanity. We are at the end of a definition of what human is. By surpassing the limitations of the human through the use of technology, we are redefining what it is and means to be human. Basic evidence of this can be seen from how the older generation of society, who are still alive, experience great confusion when they attempt to comprehend their perception of what is happening in our technologically saturated world.

The lines that both demarcate and define our sense of “what is human” have been and are being blurred by our (external and internal) incorporation of technological tools as physical and mental extension of our human selves.

Hayles, N. Katherine. How We Became Posthuman: Virtual Bodies in Cybernetics, Literature and Informatics. Chicago: U. of Chicago P, 1999. Print.

Case, Amber.“We are all cyborgs now.” TED.

Add to FacebookAdd to DiggAdd to Del.icio.usAdd to StumbleuponAdd to RedditAdd to BlinklistAdd to TwitterAdd to TechnoratiAdd to Yahoo BuzzAdd to Newsvine